Sunday, December 5, 2010

The games I am looking forward to, and why...

There are quite a few games I am looking forward to, and here's what I want to see.  Two blogs in one night you lucky lucky people

Gears of War 3:
I am a huge Gears of War fan, having played the original on the PC (a much better version than the 360) I bought my 360 specifically to play Gears 2, I had no interest in Microsoft's ludicrously unreliable console prior to that.  The two games so far are wonderfully well done, and some of the all time best shooters.  As such I am not really looking for any big changes for 3, and basically want a continuation of the story.  The story and writing is something very fashionable to complain about, people like to crticise it, it is badly written, badly thought out etc.  I strongly disagree, I think it is very well written for the very simple reason that it conveys exactly what it needs to to be inkeeping with the tone of the game.  Gears of War is about large men with large guns having fun chainsawing stuff, and there is absolutely nothing wrong with that.  As such the writing needs to reflect that ethos, if all the cast spoke like they were in a shakespeare production, or like Hercule Poirot, it would be ridiculous.  Also, we have different genres for good reason, not every game needs or benefits from a plot like metal gear solid, convoluted and deep does not automatically make something better.  I enjoy rom coms, and I enjoy bizarre films like a scanner darkly, and very clever films like fight club or the usual suspects, that does not mean that Notting Hill needs some sort of Keyser Soze figure.  Likewise Gears of War would not benefit from being written by the guys behind Myst.
Gears of War is about lots of over the top action and awesome fun, and the writing reflects that.  The story is interesting and provides ample motivation for moving the plot along, which is exactly what you want it to do.  As such I feel it is pitched at exactly the right level.
What I would really like to see is a tightening up of one or two basics, not a change, but a tweak.  One is cover, I have mentioned several times before that the cover in gears of war can feel a little unnatural, artificially placed for the benefit of the shootout.  It needs to take a look at my beloved Vanquish, which feels very organic, like you are taking cover in whatever is to hand.  It blends with the setting well too, the colours work, the textures mix, and so on.  Gears does sometimes suffer from chest high grey walls on red ground, with everything looking quite smooth and neat, including the rubble, all placed a little too deliberately.
All in all I can't wait for this game, and was gutted when it got so badly postponed, damn you microsoft.


so hawt


Killzone 3:
Another of my favourite shooters awaiting its' third installment.  I never played the original, but love 2.  It is sci fi, but also dark, gritty and brutal.  There is a wonderful mix of the futuristic ISA in their clean high tech ships and guns, against the very world war one feel helghast, with their retro feel of trenches and steam punk industry.  More than any other game for me it really feels like war, the battles are violent and dirty, they create a feeling of desperation and hatred between the sides as you fight for every last inch.  There is nothing in particular I would like to see changed for 3, I had no real criticisms of 2.  The one thing I did find clunky was the controls in certain situations.  Mostly they worked fine, but as I liked to use a sniper rifle, holding one button to stick to cover, another to look over the cover, one to zoom, then one to aim, and one to fire, was actually rather hard to achieve.  Whilst people like to complain about sticky cover systems, they do free up a button and allow very simple means of cool looking motions.  Some way of easing up aiming from cover would be great.  Aside from that, more of the same please.


retro sci fi


FEAR 3:
Yet another shooter I love on game number 3 (at least in official numerics).  I played FEAR a lot and loved it, including the two expansions.  The AI is the best ever made, the atmosphere was excellent, story great.  It never did what you expected and avoided horror cliches, whilst giving you awesome guns to kill clever dudes.  I haven't actually played 2 yet, though I will do before 3, but I have heard that 2 focuses more on the action side.  What I want from 3 therefore is a return to the horror side a bit more.  All I want is a continuation of the great story and atmosphere.

Steel Battalion:
I love mech games, even if they don't love me.  I also love the potential on display behind the Kinect.  So the idea of stomping around controlling a mech, without a pad, is awesome.  I have absolutely no idea how it could possibly work, and I look forward to seeing how they do it.  The people behind the original steel battalion are obviously mech freaks too, given their original peripheral, so I have high hopes they will make a proper hard core mech game, that feels great.  So long as it doesn't turn out to be Mech Party, I will be happy.


the original was deep...


On the subject of Kinect, I am very intrigued by news of a Kinect Gears of War.  Like Steel Battalion, I have no clue how that could possibly work, but I have strong faith in the awesome Cliffy B that work it would.  I do not think he would be willing to put out a sub par Epic game just to make a Kinect cash in, I feel Epic must see a real possibility here, and I can't wait to see what happens.

Army of Two: 3
As far as co-op shooters go, Army of Two:40th day is the best by a country mile, and the ending was very cool.  As such I really hope there is another one in the not too distant future, continuing the tale of Salem and Rios in all their fist bumping glory.

Battlefield Bad Company 3:
I think the bad company squad are great characters, funny and interesting, getting into crazy situations and scraping through.  The game mechanics are brilliant too, blowing up buildings always rocks.  As such everything is there for a great sequel.  My only concern is the BC2 ending, **spoiler** Russians invade america.  It was stupid in MW2, it was every bit as stupid in BC2.  I am hoping they can do something with this story, BC1 worked because it was like the film 3 Kings, a few soldiers trying to get rich quick without anyone noticing.  BC2 had them as almost accidental heroes, trying to keep up with events beyond their control, it is great stuff.  An invasion though seriously risks that humour and personal involvement.  MW2 ruined itself by trying to do a Russian invasion seriously, and failed completely, BC3 can only succeed by maintaining the same irreverance and believable-ness that the previous two have had, it will have to keep the squad relatable and human and humorous in amongst the give gritty battle.

Dragon Age 2:
Origins was totally awesome, I have played it through multiple times and loved every minute.  I know very little about 2, but one thing that does concern me is the loss of so much character choice.  The character creation process of Origins was excellent, and the choice of race is an RPG staple.  I am not saying that making you play as a human is bad, or wont work, it could do fine, but I hope it is not an indication of a wider scaling back of the RPG elements in favour of a more instant action game.  Looking at some of the criticisms of Origins, like its' pace, I disagree with many of them, and I hope that 2 remains true to its' RPG roots and doesn't lose too much depth in favour of twitchy kill animations.

So, what are you looking forward to and why?

Saturday, December 4, 2010

The week in gaming 04/12/10

So this week I have been able to play a few different games, and here's what I thought.
CoD Black Ops:
This is ok, it is decent fare but really nothing special.  The story is probably the best yet, but then doing a better story than previous CoD games is like doing better than Silvio Berlusconi in an anti sleaze contest, anyone can do it.  The gameplay works by and large, but the missions can be pretty tedious, a constant grind checkpoint to checkpoint, and is also significantly harder than Modern Warfare 1 or 2.  It has one glaring fault, and that is auto failing you for utterly ridiculous things you couldn't have guessed, forcing you to replay sections until you win through trial and error, which kills off any possible cinematic moment.  For example there are a number of sections where you must flee for your life, from police or an avalanche, yet you can only run for a few seconds, which leaves you stumbling along after your AI allies like an obese asthmatic, alternating every few seconds between running and walking.  At one point I failed a mission for not staying with my team when I was stood literally right beside them, another section where you are guiding people on the ground from a high altitude blackbird saw me fail because I didn't press a button to make my allies on the ground hide when enemies approached.  Now I would have thought that special forces operatives on a stealth mission would know to hide when there were enemies around, especially when your character actually tells them to hide.   But you have to press a button to make it happen, making you feel like you are controlling a group of rather stupid robots.  Other stupid game moments include automatically swapping your equipped weapon for a knife so you can silently kill some guards, even though you carry a knife at all times on top of all your other weapons.  It is an ok game, but frustration and bad design decisions so far have prevented it becoming anything special.  Like Modern Warfare 2 it is a very clear example of a game focusing almost exclusively on multiplayer, and handing you a basic, incomplete single player mode.  It is rather a shame that CoD has gone this way, given that people raved about the single player campaigns of the first few games, and their large set pieces.  Now the single player has become generic and stupid, tacked on in favour of a multiplayer game.  Maybe it is time for CoD to abandon the single player pretence and focus on releasing multiplayer only titles.


what is it with FPS' and crossbows on snow levels? not even very practical in that type of weather

Trials HD Thrills pack:
Trials HD is one of the best arcade games you can get, and if you don't have it yet, pick it up ASAP, you wont be disappointed.  Part racer, part physics puzzle, it is one of those games that frustrates you in a way that leaves you determined to keep going and beat just this one more level, sucking up hours of your time.  It is fun, amazingly well made, and with the second dlc out now, has a huge number of levels to tax your brain and reflexes, absolute arcade gold.

Vanquish
I said last week this is probably going to be my absolute favourite shooter.  This week I have to say, yes, yes it is.  Very very strong contender for game of the year, this shooter is the perfect bridge between careful cover use and hectic gunplay.  It is one of those titles whose simplicity belies its' depth and is a great blend of gritty shooter and arcade action, giving you a score for each level, statues to find and shoot, and some genuinely varied weaponry, it is a game you can keep coming back to.  I have tried the first unlockable challenge facing off against waves of enemies, and it gets very hard very fast, but just like Trials HD, it is frustrating in that great 'one more go' way.  The graphical style is beautiful, the characters are interesting, and the story is very solid.  There is enough plot to make you want to know what is going on, and how things will turn out, without it getting in the way of you sliding around very fast shooting robots in their big sensor-y faces.

Assassin's Creed 2:
I completed this game shortly after it came out, and traded it in for something else, as my lack of regular employment has lead to me sacrificing games in order to keep up to date.  But I had a gift card to spend so I picked it up again second hand to have another run through prior to hopefully getting Brotherhood for Christmas.  It is a great game, and stands up well to replaying.  Even with other new games unfinished, I have found myself playing this quite a bit again, meandering round the various locations and assassinating random guards for the hell of it.  Also, punching minstrels in the face never gets old.


"so I killed this one dude, and he was like this big! honestly!"

Mass Effect 2:
Another game I completed this summer, I returned to space to player Lair of the Shadow Broker.  I am on my second play through of mass effect 2, using the same character, putting me at a tasty level 30.  The game is so big that you can play it through a few times without getting bored.In   ME1 I romanced Liara, because there is nothing better in life than a hot blue alien space lesbian, and in ME2 I stayed true to that relationship, leading to a scene near the end with Shepherd alone in her room staring forlornly at Liara's photo.  As such I was looking forward to getting her back in the team and resuming that relationship.  The dlc is great stuff, plenty of content, some wonderful banter between Shepherd and Liara, a variety of missions, and more space sex.  I was slightly disappointed that liara doesn't become a permanent squad member, but all in all I thoroughly enjoyed it.

So then, there are my views, what have you all been playing?  Getting anything for Christmas?

The week in gaming 26/11/10

So, time for another gaming update on what I have been playing.
Valkyria Chronicles
Finally got round to finishing this this week.  I got to the final mission more than a month ago, but it is rather like a boss fight, and doesn't require all that much strategy, so I got annoyed and left it.  But I came back and finished it off, to a great ending.  It has a real feel good finish and is beautifully animated.  Also, once you finish you can play the game again keeping your high level characters, which is a lot of fun.  Still incredibly annoyed that the sequels are on PSP, I really want to play 2 and 3, but I refuse to pay £200+ for a handheld.  It has given me a desire to return to some other alternative strategy games too, like Fire Emblem and Advance Wars.

Call of Duty:  Black Ops
I received this for my birthday yesterday, so haven't played it all that much, but got a few hours in.  It feels more dramatic than MW2, instead of being one soldier in an army, like the opening MW2 missions, you are one guy in a small group doing ludicrous things.  It is about as stealthy and discreet as a sledgehammer, black ops really sounds like it ought to be a splinter cell style game, but it is more serious sam than anything.  If you want to single handedly win the Vietnam war, this is the game for you.  There are explosions and bullets flying everywhere, it gets pretty crazy.  I have also found it to be a lot more of a grind compared to earlier Call of Duty games.  It has the standard issue of your AI team mates being utterly useful, but some missions really do feel like you are desperately trying to reach the next checkpoint, to manage that extra step forward and it can feel like a bit of a chore.  You try sections again and again, hoping for that one go where you manage to get everyone, maybe your allies actually get a kill, so you can push into the next room and die over and over again there too.  I am a veteran of shooters, but this feels much harder than others, and a bit more arbitrary too, you get little help sometimes with regard what you are actually trying to do, and I appear to have been killed on numerous occasions by enemies behind me.

All in all, it is good, but not brilliant, and can be very frustrating.  The story feels very disjointed and random too with your character leaping around memories.  It is moments of brilliance separated by periods of tedious grind.

Vanquish
I need to play more of this game.  This could well be my all time favourite shooter.  It is a brilliant combination of cover based and none cover based shooters.  One major issue with cover games like Gears of War is that because you need cover for every fight, the placement of walls can feel very artificial, they feel like they have been put there deliberately to shelter you, rather than feeling natural.  Vanquish gets around this by using one simple method.  The cover can be anything from something you stand behind, to something you lie behind.  The widely varying size makes it feel much more realistic, like you are diving behind anything close by, rather than moving from one preset chest high wall to the next.  Enemies die fast enough that firing from cover never feels like slow target shooting, and there are enough enemies to keep you busy and mindful of your surroundings.

What really sets this game apart is the fact that any time you are bored of shooting from behind a wall and need a change, you can dive out, slide along the floor at high speed, and gun down Russian robots in slow motion.  What this means is that you can alternate between careful cover  based shooting, and high speed arcade fun any time you like, both options work really well.  This gives the game significant depth and mileage over games that rely on one or the other.  It is like Devil May Cry meets Gears of War.

Everything about the game oozes style, it is beautiful to look at, it flows very naturally.  The environments are varied, as are the actions needed in various sections, from running gauntlets of fire, to wide city squares, to cargo trains.  These are regularly interspersed with larger min boss type battles which do a great job of further breaking up missions.  The cut scenes are kept short and are well written, the characters various and interesting, which means you spend the majority of your time actually playing, not just watching.  There are very few loads too, making it feel like you can just play the game start to finish with almost no interruption.

I cannot recommend this enough to any shooter fan out there.

Review scores in gaming

Today I want to talk about something that comes hand in hand with games, and that is, as the title cunningly informs you, review scores.  This will not be a blog with answers, but of questions for the viewers at home.


yes you at home

Reviews can be very useful, we all know games are expensive, wherever you live.  Whether you buy five a year or fifty, you don't want to buy a bad game, you want to enjoy the experience.  So if you are looking to spend your hard earned dollars/pounds/euros/human skulls/rocks, reviews can help you spend intelligently.  The problem of course is that the process is wholly subjective, and very personal.
IGN is a huge site, with a great many readers, no doubt many thousands, and is certainly the largest gaming website I am aware of, and the most prominent.  Yet each game receives a score based on the opinion of one individual, and that score gets added to the database, and seen across the world.  Even with the best will in the world, you will not agree with everyone, and this being the internet, someone will probably even get angry, maybe their cat just spontaneously combusted or something, I hate it when that happens.  This could give the reviewer a huge influence on the success of a game, one viewpoint could inform many thousands of potential buyers.

One thing I find interesting when reading reviews concerns sequels.  For this example I shall require the assistance of Fallout 3, and Fallout New Vegas.  Fallout 3 received a very impressive score of 9.6, New Vegas 8.5.  This intrigues me.  In my opinion, New Vegas offers a much deeper experience, and this is down to basic mechanics.  The game allows you to focus on different skills much more than 3 if you want a pacifist option for example.  The crafting is far more involved, allowing you to make food, medicines, recycle ammo and so on.  This is compared to the Fallout 3 crafting of weapons, which felt incredibly tacked on and shallow to me, like an idea they never bothered developing.  New Vegas' faction system gives a more involved relationship with the setting than the basic karma meter of 3.  Now I hope that pretty much everyone would agree with me there, the very well received mechanics of 3 have been improved and expanded on, and successfully so, in New Vegas.  Yet despite this, the game got a significantly lower score.


you gave me how much?

So then, my first question for you.  How objective should a reviewer try to be?  I for example would consider the above mentioned changes to be fairly objectively better.  So, that leaves story, setting, and characters.  Now these are going to be highly subjective, and different for everyone.  So then, should a reviewer focus more on the mechanics, and less on the stuff that is open to personal preference?  Did you prefer the DC ruins, or the Mojave wasteland, and does your decision affect the actual quality of the game, or just your personal view?  let me know


make it high, or I will come for you

Now on to my next point.  There is one thing that really annoys me in reviews, and that is complaints that things haven't changed.  Step up Assassin's Creed 2, and Brotherhood.  Assassin's Creed 2 received 9.2, Brotherhood an 8.  Now, if you read through the review, the majority of it is complaints that they haven't really added anything to the game.  Now, my question is, should they?  I loved AC2, I am perfectly happy with more of the same, I do not feel that 'more of the same' is an objectively a bad situation.  Brotherhood changes the setting, continues the story, adds more items, and more characters.  Isn't that enough?  What is unclear in the review is how much the reviewer has knocked down the score because of the lack of new stuff, and how much is because they didn't like other changes.  Also, we don't know of course what the reviewer would have scored AC2 as, should you try and have the same reviewer follow a series in order to maintain continuity?


the fate of low score reviewers

9.2 to 8 is a big drop, and the phrase, 'if it ain't broke don't fix it' springs to mind.  So my next question for you lovely folk is: if a game has the same mechanics as its predecessor, can it/should it, be given a lower score?  I am more of the view point that if a game is worth one score, and the sequel doesn't change anything, then it ought to get the same score.  I do not believe that familiarity makes a game worse.  What if someone didn't play the original?  The sequel will be as new and exciting to them, as the original was to the reviewer.
So basically, what I want to know from you all is simple, how much of the reviewer's personal preference should be included in the review?  Obviously none of us are perfect, our opinions will always colour what we do, and personal opinion cannot be left out entirely, but should we give it free reign, or try to retain a degree of professional objectivity?

The floor is yours.

the week in gaming 14/11/10

So, what have I been playing this last week or so?  In fact, the same as before, so without further ado, here are my updated opinions.
Halo Reach:
I completed this today, all in all I really enjoyed it, which was a big surprise for me.  I found the previous games fairly underwhelming, so I was surprised by how much I got into this one.  The pacing is much better than previous games, and the story vastly superior.  Knowing your ultimate fate gives you a real feeling of attachment to your character, especially as you design them yourself.  Previous games have always just been you, master chief, gunning down hordes of covenant, and lacked the same intensity and attachment.  I found the ending a little disappointing, *spoiler* the mac cannon scene was a little bleh, and the epilogue, whilst kinda cool, was over pretty quickly.  For myself, I only managed to kill about three elites, and maybe half a dozen grunts before triggering the video sequence, not the most epic of conclusions.  I would have preferred it if you had been given a bit more health and allowed to make a pile of corpses.  I can kinda understand the low key death, as the last spartan on Reach, a huge death would perhaps be a bit cliche.
Fallout New Vegas:
I have reached level 26, about 30 hours in, and pretty much had enough now.  I haven't quite finished, but the final quests wont unlock.  Some sort of glitch is preventing me from receiving the final quest to side with the NCR and finish the game.  It is a great game, a big improvement over 3, and 30 hours is undoubtedly a great run for any game.  But after 30 hours, I cannot be bothered looking round to see if there is a way to sort it.
Front Mission Evolved:
I am really enjoying this by and large, except for one minor gribble.  I am stuck in a fight with four named characters, all four I have beaten before, but no more than two at a time.  In typical cartoon fashion, after defeating each battle, your character allows them to escape.  If each one had been killed when I first beat them, then I wouldn't be facing this impossible mission now.
Castlevania:  Lords of Shadow
Still really enjoying this, it is an excellent game, and very beautiful.  The combat is brilliant and the puzzles very clever.  The various chapters are diverse and intriguing, from frozen mountains to clockwork towers and foetid swamps.  I recommend people pick this up and give it a go, if you like God of War and its' ilk, you will probably like this a lot.
There is one thing that all these games have thrown up, one issue which continues to annoy me, and that is background chatter from NPC's.  It can add a lot of detail to the game, giving it life and character.  However, if it is badly done, it can really ruin the immersion.  As a case in point, Halo Reach has, as I have said before, some really awful AI.  Bad allied AI makes your squad-mates utterly useless.  I can understand the developers wanting the player to do most of the work , but if you are going to be one member of a squad of genetically modified super warriors, then having the five other members basically doing nothing, really ruins the immersion.  As a case in point *Spoiler Warning* whilst on my way to the pillar of autumn to deliver cortana, Emile keeps saying, 'we must hurry to the autumn, we cannot wait' 'hurry up' and things of that nature, yet the whole time he is repeating this, he doesn't fire a single shot himself, and I cannot help but think that we would get there a whole lot faster if he actually contributed in some fashion.  Likewise at one point there is a mission where you are defending a base entrance, and one of the Noble team shouting 'I am pinned down!' well, yeah, we are defending a static location from hordes of enemies, obviously you are pinned by fire...
Both Castlevania and Front Mission suffer from bosses who shout the usual 'you cannot defeat me' 'I shall destroy you' 'you are worthless' stuff, but they say it over and over again, throughout the entire encounter.  What annoys me about this, is that these comments really do not reflect the battle.  Whether it be a huge vampire daemon, or a well armed mech.  You could be absolutely destroying them, with full health yourself, and them nearly dead, yet they continue to tell you how useless you are, and how they are going to win easily.  Excuse me, but what battle are you watching?  What I think games really need, are more contextual comments, they could be related to the level of health for example.  E.g. if the boss has over half health, they are confident and aggressive, under half, a little more healthy, under a quarter, they ought to be desperate and worried.  If they wanted to be even more complex, the speech could also be tied to your health, so their comments are based upon both their own health, and yours, for example if you are both nearly dead, then the boss goes for 'I'm taking you with me' type comments.  I remember NPC speech and background speech being brought into gaming, and what a difference it makes, but I think they are treated as being rather too throw away and not given enough time.

Wednesday, November 10, 2010

Kinect First Impressions

So last night I picked up Kinect at the midnight launch and have been playing about with it.  I have never been to a midnight launch before, even a game I am really excited about can wait until the following afternoon, but I happened to be working until midnight last night and the store was only five minutes away, so I figured why not.
Initial impressions were mixed, I have no issue with the way it looks unlike many, the shiny black plastic is fine as far as I am concerned.  It is quite a large piece of kit, as you might expect from such a complex device.  I was however very annoyed that it doesn't come with a mount to sit it atop your TV.  The TV mount is apparently sold separately, yet I cannot find one anywhere, in stores or online, including the official Xbox website, so when it is being released I have no idea.  Hopefully it isn't too expensive because the extra distance you get from mounting it on the TV will be very useful, especially with a TV as big as mine.
Space is a real issue, I have the minimum recommended six feet of floor space available, but it can actually lose track of you within that, and I have to move my armchair out to play, so consider it a minimum of eight feet in actuality.  This could pose a real problem for many people, and for such an expensive piece of kit, is really a deal breaker.
Getting it set up is very simple and doesn't take long, the actual technology of the device is really pretty incredible, it can pinpoint your hands, joints, and face very easily, and the facial recognition system is pretty cool.  I was rather disappointed to find that the motion controls do not work on the main dashboard, only on the Kinect hub, I am told that dashboard interface will be implemented at some point, but it is pretty annoying that it isn't ready now.  As far as the actual motion controls go for the Kinect hub interface, whilst it is kinda cool, it is much slower than using a pad, Minority Report this is not.  On the other hand, the voice controls are awesome, and saying 'Xbox, play disc' is pretty damn cool.
The voice side is something I am hoping will live up to expectation, especially for party chat, because I have found the Microsoft headset that comes with each 360 to be very poor quality indeed.  I will need to get some friends online and test out Kinect's microphones, see how they fare.
As far as the software goes, I didn't get any extra games, not having the money for it.  Kinect Adventures is actually a lot more fun than I expected it to be, and this afternoon my brother joined in mid game simply by walking into the sensor's range, which was very very impressive.  He isn't one for messing about a lot, but we both really got into these mini games and had a lot of fun.  He described it as being 'really a lot more fun than it ought to be.'  I have tried the Joy Ride demo too, and that looks better than I thought it would be, controls well, and probably great for groups/families.
All in all I think there is a great deal of potential here.  I said from the moment Kinect was announced that it will take a while to find its' feet, and I still believe it will work a lot better when paired with a traditional pad.  None of the launch games really interest me, and since they are all £40 each (roughly $60), same as a regular game like Halo Reach or Fallout New Vegas, I am unwilling to pick any up at the moment.  Given that they are basically light party games, something like £25 would be much more reasonable.
Despite the lack of, for me, interesting games at the moment, I picked it up because I am a bit of a tech junkie and I was really interested in the technology behind it.  The system really does do what it claims to do, and I hope that in the next few months some of the teething problems (like the lack of dashboard motion control) will be ironed out.  What I am particularly looking forward to is Steel Battalion, I love mech games, and the chance to drive a mech without a pad sounds brilliant, I shall just have to see if it can live up to the hype.  Kinect Star Wars could be fun too, as well as Codename D etc.
To sum up then, the technology is very impressive, certainly very capable, and I think could be used in a great many things.  We shall just have to see how the core game developers respond to it, and how the early core games like Steel Battalion shape up.  If you are unsure about picking this up, definitely keep an eye on it.  It is expensive, and does need an awful lot of space, but wait until the new year, see if anything grabs your fancy, and definitely keep it in mind, I have been pleasantly surprised.

Saturday, October 30, 2010

The week in gaming

What's up everyone?  It is the 29th of October and here is what I have been playing:


Fallout New Vegas

Totally awesome so far, really enjoying this.  I find the criticisms of the game rather interesting.  Listening to people Like Jess Chobot and others, the game has been criticised for being too much like the first one, for being buggy, for having a weaker story, and various other things.  A few people have said it plays exactly like 3.  Well, yes and no.  Many of the mechanics are the same, but the fact that you keep spent shell cases and make new ammo, the fact you can create an awful lot more stuff, and the fact the game is much harder and forces you to make use of things like food and water sources, unlike 3, makes it a rather different beast to play.


Even without hardcore mode on, this game feels far deeper, more immersive, and far more like a survival game than 3 ever did.  As far as the story goes, I much prefer this one, the story in 3 I found a little irritating and rather incidental to the plot, New Vegas to me feels much more important in scale, and gives you real choices about what you do.  In 3 you pretty much just follow the main quest, whereas in New Vegas you shape the way the events go from an early stage.  To me this makes it more much involving and rewarding, and gives you real choices, which is something I talk about an awful lot I know.
Jess complained too about finding a large number of radscorpions blocking her way to the next main quest location.  Well I think that is inevitable in a large open world like fallout, and also is inevitable in a game where so much of it is based upon side quests and leveling up.  If you can't get somewhere, get better until you can, that is pretty standard gaming stuff.  Almost immediately upon starting the game my brother was attacked by a giant radscorpion in goodsprings, it wouldn't leave no matter how much he waited, slept, or hid in buildings, and in the end he had to just run away until it stopped chasing him.  Unfortunate, but I think it is just one of those things, we both found it very funny.

If you really want to be disturbed, google 'fallout new vegas' and go to images, rather near the top is a pic of a naked man having sex with a giant scorpion...

As to the bugs, since I am in Britain the patch was out by the time I got the game home last Friday, and aside from the odd strange animation, nothing major has happened.  It has only crashed the once too, which isn't bad in probably 20 hours of play.  Yes I would have liked the game to work straight out of the box, and releasing a buggy game can be considered bad form, but they patched it immediately and so far I for one have had no real issues, so I am not bothered.

[youtube clip_id="BMHkFUQiQzo"]

this video made me laugh so much

So far I give this an excellent 9.5 deathclaw hands, and think it is a much better game than 3.


Castlevania Lords of Shadow:

Now this game too has drawn a lot of flack from many people, too much like other games, not enough like Castlevania.  An awful lot like God of War/Dante's Inferno/Devil May Cry...
so?

Personally I do not care, the combat is excellent, the graphics great, the story is interesting.  God of War is an excellent series, so if Lords of Shadows is a lot like it, well great, so it should be.  The combat is every bit as deep and varied as God of War, they have done an excellent job on it.  It is funny really, nobody thinks twice about there being lots of games all featuring shooting, or lots of 3D platformers, or 2D platformers, they are just types of game so there can be lots of them, but we got a few games taking the combat system of god of war, and suddenly they are copying.  What exactly is the difference?  Nobody makes this complaint of Super Meat Boy for example, a 2d platformer in which you press a button to jump, 'hey they have copied this from Mario' well yeah, it is a good idea.


As to the second point, it not being a Castlevania game, well that is kinda the point of a reboot, bring in some new ideas and new themes.  The recent one, Harmony of Despair?  shows the 2D Castlevania is still very much alive, so why shouldn't they change the 3D one, which in the past was always rubbish.  All in all I am really enjoying this game so far, though I haven't played it all that much, the combat is done very well, characters are cool, story is interesting, I look forward to more.


awesome


Ongoing score, 9 staked vampires.


Front Mission Evolved:

Just picked it up this evening on the way back from work, played for an hour when I got home.  I am a huge mech fan, and so far have always been really disappointed in mech games, which usually suffer from having too much time spent on the customisation side, and no time spent on the actual mission side.  Armored Core could be an awesome series if the massively detailed customisation process was actually supported by missions you wanted to play.  But they are always pretty dull in the actual game, so my enthusiasm for this game was wary.



boom


In actual fact I am finding it awesome so far.  Not too far in, so this may change later, but at the moment the mechs look really cool, the guns and explosions are big, the combat is very fast, and the mech customisation has lots of variety and options.  Really everything you could need.  I think Square Enix must have been listening in on my conversations lately, because not too long ago I told my brother I felt that mech games really needed to make the gameplay be more like a traditional 3rd person shooter, and that is what they have done.  The four shoulder buttons control your two hand and two shoulder weapon mounts respectively, you can boost about at high speed, collect armour and ammo restocks, it has a lot in common with other traditional shooters.  But you unleash very powerful weapons, boost about, and destroy buildings, so it still feels like a mech combat, lots of heavy impact.
All aspects of the game have been simplied and/or made more 'arcadey' which is exactly what it needed.  Square have brought along their RPG trousers too in the form of skills.  Skills can be equipped to each weapon slot, and have a chance of conferring a bonus, a melee skill for example gives you a certain percentage chance of scoring an instant kill critical hit, missiles can have a skill which triggers a larger area of effect, and so on.  The visuals are good, it sounds good, and it is lots of fun.


It does have on foot sections too, which are usually the death of games not based around them (see some of the star wars games, Rebel Strike, Clone Wars) but these parts don't let the game down too badly.  It is incredibly basic, but it all works, and I was very surprised at how cool the guns sound in these sections, really throaty and cool.  So a simple distraction, it wont bother you too much either way, an inoffensive diversion.  The characters are quite interesting too, in as much as they are quite generic JRPG types, whereas mech games are normally more gritty and hardbitten, this lot wouldn't look out of place in an episode of GUNDAM.

8.5 rockets of doom

Halo Reach:

Really enjoying this now, gotten quite near the end (so I am told) but see my blog post about it for more details here.


Yes, I have bought a lot of top titles this last week, but I worked for two solid weeks without a day off, so treated myself, what the hell.  Now I am spoilt for choice, life is tough sometimes.

Thursday, October 21, 2010

Halo Reach, first impressions

Ok, I decided in the end to see what the fuss was about.  Many of you will be aware I am not a Halo fan, I find the games mediocre.  But I felt a curious desire to try this one out and see if it had gotten any better, so picked it up earlier today to tide me over until Fallout New Vegas tomorrow (day off, lots of free time, and feeling ill, so needed something to sit around and do).


this is pretty, I'll give them that


Initial thoughts were mixed.  The graphics are an improvement over the others.  I know many people reported no real difference to ODST, but there is some improvement, especially I think in the simple choice of colours used.  Halo's 1-3 were too bright and garish for me, ODST too dark to see anything most of the time.  Reach has finally struck the balance, a slightly more muted colour palette than 3 gives it a more realistic appearance, immediately a plus for me.


looking good


On the other hand, the gunplay is still massively underwhelming.  In any sort of shooter, the guns and their use are the key element for the whole game.  Halo for me has always been disappointing here, and this one is no exception.  They don't sound powerful or dangerous, and have little to no effect on the enemies.  I have surround sound and noticed rather bizarrely that everyone else's guns are actually louder than my own, the main gun in particular, the assault rifle, is barely noticeable when it shoots.  The other thing I realised is there is no recoil effects, which is a serious lack.
Now, a game I am a big fan of is Gears of War, and enemies in that also require an awful lot of shots, so what is the difference?  Why does that work for me?  Simply put, it is down to impressions.  In Gears, I get the feeling that the guns are very powerful, and the enemies are incredibly tough.  In Halo on the other hand, I get the impression that the enemies are not especially hard, and that it is the gun which is rubbish.  This makes Gears feel very satisfying, and Halo very frustrating.  The length of time it can take to bring down an enemy makes every shootout feel like a real grind, and really slows down the action for me.  It is a far cry from something like Modern Warfare or Bad Company which is all about rapid reactions and itchy trigger fingers, a few rounds kills you or the enemy alike.  Conversely Halo feels like chipping away at each individual enemy.  This is the same reason I found borderlands very unsatisfying, the action is just slowed down too much.
It also feels to me a bit random as to how much damage an enemy can take.  Maybe Halo veterans can work it out, but sometimes it seems like half a dozen shots kills an enemy, and sometimes it can be two magazines of fire.  Even the grunts can sometimes take a great many rounds to down.  One of the biggest criticisms I have is the lack of aimimg, it pisses me off in Left 4 Dead, and it pisses me off even more in Halo, the inability to just look down your gun and increase accuracy.  As someone who likes to place single shots, or short bursts, with precision, the lack of aiming is very frustrating.  Coupled with the previously mentioned lack of recoil, it just makes the shooting feel incredibly basic and unsatisfying.
Grunts.  Oh how I hate grunts.  They were a stupid idea in the first game, and as the series has developed they have only gotten worse.  Halo has become increasingly serious and gritty, the story more drawn out and mature.  More and more it makes the grunts seem like a dreadful mistake.  Reach is all about tragedy, yet we have little hairless ewoks waddling around waving their hands in the air.  Please get rid of them for the next game, they just ruin the whole thing.


spoiling it for everyone


AI is still below par compared to many modern shooters, your allies have a dreadful habit of shooting at enemies they cannot actually hit.  Now this is a problem in a great many games, don't get me wrong.  The problem is not unique to Halo, but it annoys me in every game.  When you have a team of super soldiers with you, you expect a bit more than them to stand behind a wall pouring magazine after magazine of rounds into the very wall they are stood behind.  I also destroyed an anti aircraft gun by simply standing in its' shadow and letting an enemy wraith demolish it with its' mortar, it took quite a few shots, you would think they might have realised at some point.  The other thing I have noticed multiple times is allies general chatter shouting 'all clear' or words to that effect, when in fact there are very clearly still enemies around.  I even had a door unlock and a computer voice say something like 'base secure, welcome lieutenant' whilst there were still three covenant about...


painting that on must really restrict his vision...
The sound track is ok, it is something people seem to universally rave about, but so far I haven't heard anything special in 3, ODST, or Reach.  What I have noticed so far in Reach is a resounding crescendo score, the sort of thing that ought to be saved for the end of game finale, starting up occasionally during minor skirmishes, which makes the whole thing sound rather sad.  I know it is a major struggle, and will all end badly, but having a big score start up every time you shoot an ewok rather spoils the impact.  On the subject of audio, Kat has some truly dire voice acting, was she done by some sort of robot being trialled?  Personality wise too she is just Michelle Rodriguez in every film she has ever been in, rather cliched.  I found the others a bit stereotypical too, ticking all the standard action squad boxes, but they are at least bearable.


definitely her best angle
Despite all said above, I am enjoying it.  It is fun enough, don't get me wrong, just really nothing special, exactly like all the others.  I am not very far in so far, on 'tip of the spear' trying to destroy an anti aircraft gun whilst drones, hunters and a wraith mob me.  I will come back and update this with final impressions once I finish, which given the length of the other games probably wont take long at all.

Monday, October 18, 2010

The evolution of gaming: open worlds

The open world game is a phenomenon that has seen an enormous surge in popularity in recent years.  All manner of games now incorporate exploratory elements, side quests, treasure hunting, as a key gameplay element.  So what exactly has given rise to this explosion of exploration?


Captain Ash, world's greatest explorer


In the main I would consider it to be down to technology.  Designers now have the ability a) to create a large world you can explore, and b) create a large world you actually want to explore.  If you are going to have a wide open world, then there needs to be a reason for players to go and look around it.  Typically this will be some form of reward, new weapons, secrets, loot, powerups, whatever it may be.  This could be the sole purpose of the game, Crackdown is a fine example of this, the only real reason for playing is orb hunting.  The story was rubbish, the action not terribly satisfying, what people do is leap about chasing orbs.  Alternatively it can be a side quest.  This is the approach many games take, such as Prototype, where you collect a range things, noticeably in this instance the back story.


streets to explore, buildings to climb


A third approach is to make the exploration semi-integral to the gameplay.  Examples of this are the Metroid Prime series, Mario, or the Zelda series, where exploration rewards you with extra life/magic/ammo/items which makes the rest of the game easier but is not necessarily absolutely essential.  Fallout 3 is another good example, side quests and exploration will make survival much easier in the long term, and may prove necessary so you have enough cash, experience etc. to prevail.


you don't have to find every star, but many


The sandbox is, rather like the morality system, all about immersion.  It gives you the opportunity to put your own stamp on the game by allowing you to do as much or as little as you like.  You can spend as much time as you wish exploring every corner and crevice of the map, or simply ignore much of it and crack on with the main story.  What it does is give the developer the chance to appeal to a broader range of gamers, from the more instant gratification types to the more patient grind type gamers.  Each person in theory can take their own approach at their own speed.
This sense of freedom draws you in, it allows you to express yourself within the game and thus can make you more invested in the process.  There are a few different types of open world game, and whilst they all tend to carry the same label, they do very different things.  Some of them will be all about the exploration, this is usually RPG type games such as Neverwinter Nights.  These games are often played by the more meticulous gamer, people who like to spend hours traveling around on a general search, collecting quests, leveling up, you are looking to get better.  Other open world games are the 'sandbox' games, where you are simply presented a world and allowed to do what you want with it, almost make your own fun.  I would class things like Mercenaries here, where a player can spend half an hour planting explosives all over a few square blocks of city before setting the whole lot off.  Just Cause is another good example, the story missions are there, but mainly it is a case of 'there is a load of islands and cities, here are some guns and vehicles, have fun.'  There is no real purpose behind what you do, unlike in an RPG where you are out for quests and levels, you are instead just encouraged to make your own entertainment with the world.


blow stuff up


Typically an open world game will be pretty large.  You can expect to invest a great many hours into its' completion.  After all there is no point creating a vast landscape and then not populating it with anything.  This however gives rise to some very difficult issues.  First and foremost, how you balance rewards.  As I said before, some people will do little to nothing in the way of side quests, others will do them all.  Yet you want both players to feel they have developed their character, whether through interactions or simply through better firepower.  Gamers want to feel more powerful at the end than they did at the start, your inventory improves, your skill improves, you get feats or abilities to invest in.  But a game the size of Mass Effect 2 for example will have a significant difference between the amount of time the story driven gamer spends, and the amount of time the exploration player invests.  You do not want to punish the people who do nothing but the essential missions, likewise a player doing everything possible wants to have something to show for it.


hot bisexual blue aliens for the win


Whilst I do like Fallout 3, I felt this was a problem here.  I am in the meticulous search everything camp, I like physically walking over every square inch and looking round every corner, if there is a fog of war type effect, I want every bit of it removed from the map.  But in Fallout 3, I reached the level cap long before running out of stuff to do, and at that point, I had to decide whether to keep playing or not, simply for its' own sake.  Much as I like exploring, I want something out of it.  If I spend ten minutes walking to some remote location, I expect there to be a benefit for it.  Whilst the level cap was increased in the expansions, again I felt it was not high enough.  I recently bought the four big expansions, Broken Steel, Operation Anchorage, Point Lookout, and the Pitt, and reached the higher cap within Broken Steel, which left me with three expansions to look through without leveling up.
So the balance needs to be well struck.  Returning as ever to my beloved Zelda, the search for pieces of heart is fun and challenging, and there are enough about that you can find them fairly regularly without being disheartened, the pacing is well done.  Fable 2 on the other hand I found the looking round especially tedious, no part of the game was satisfying enough that I wanted to continue.  Yahtzee put it best when he summed it up as 'you can, but why would you want to?'  This is an open world game where I just gave up after a few hours because I found no reward in trudging back and forth.


two more pieces...


Open worlds then are either a means of drawing you into the realm, or of simply letting you do what you want.  Even if you do nothing but main quests in fallout 3, the fact the wasteland is there gives you a real feeling of scale and atmosphere, it is just fun to walk around even if you don't want to go hunting stuff.  Even better than that is STALKER, which also gives you a large world to explore, but conveys the desolation far better, you really feel like you are in a wasteland, rather than a videogame wasteland.  It feels very realistic and engrossing, you can really picture your own responses.  If not about immersion and role playing, open worlds are about you going nuts, often with large guns and high explosives.  I lived with guys at uni who spent hours on Mercenaries blowing up all manner of stuff, but it is not my thing, I couldn't get into Crackdown, GTA, or any of those where you simply cause mayhem and run around for the sake of it.  Many people do find hours of fun in them however and they are as valid a game format as any other, certainly so long as it is not done in order to avoid having to provide the game purpose.  If it is going to be a sandbox game, it needs to be well built, the systems need to function as you would expect them to and it needs enough controls, moves, means etc. in place to really give you the chance to do what you want to do.


hostile environment


I think we will continue to see an expansion in the number of open world games in future, and I think we will see more crossovers of genres like Mass Effect (part open world, part shooter, part RPG) and the like.  Open world need not be just one large map, it could be any game with places to explore.  Scale is very important to give you a feeling of the universe the developers have created, larger maps make events feel larger, and can be fun to traverse as well if done right (something the original Just Cause failed at, but the sequel did far better), larger maps can also add to the strategy involved.  One of the best features of Farcry, whilst not exactly sandbox, was the size of jungle which allowed you to ambush enemies, pick off stragglers in patrols etc. without such events being heavily scripted.  Open worlds can add an awful lot to games, and make a real break from strictly linear events, though each has a place within gaming.